![]() ![]() The alchemy system wasn't too bad but I seem to recall that there were a lot of heavy pieces to lug around. Plus the combat system was done well, not as well as in the original but still pretty good and I definatly liked playing one of Fiest's main characters Jimmy the Hand. There was magic but the equipment had a different feel than the normal RPG. The thing I liked about these games is that there were no "Longsword +1" or huge amounts of magic weapons in the world. ![]() A lot more linear than the first but it was fun. I think they were trying to recreate Pug in Fiest's books but fell far short of that goal. I ended up playing a few more days and even though I did like some of the features in the game like how you leveled and the bead chests, but I just couldn't finish it or even get halfway. ![]() I later found out about all the bad blood between Sierra and Fiest and why he pulled his name and world from the sequel. Sierra pulled a fast one by naming the game almost exactly the same as the first. After a couple of hours of playing I figured out that this game had nothing to do with Fiest at all. I figured, at the time, that this was a part of Fiest's world he hadn't wrote about yet. I couldn't recognize any of the characters, races or locations from any of Fiest's books. ![]() Which sequel are you talking about Betrayal at Antara or Return to Krondor? When I bought Betrayal at Antara and started to play I was totally confused. ![]()
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